It's only something I've done over and over again! But this time I feel much better about it. I didn't try to force the cartoony style and instead went for something based on realistic anatomy. I realized that since I wanted to make the anatomy morph believable, I should first make the base anatomy believable and that meant staying closer to realism (but still stylized). So I got this:
I used a lot more reference here. I started with realistic anatomy and stretched it where I could. I might even go back and stretch the legs a little bit more. Aside from that, I went back to a more human face though I did keep the eyes large, nose looking like a beak and eyebrows a little more wild. I did research on bird wings to try and keep these wings somewhat accurate. It was fun to study the different parts of anatomy to try and see what I could get away with and I'm happy with the results so far. I'm probably going to go back, tweak it a little bit and then get to rendering.
Be back tomorrow!

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